Weapons

There are 23 different weapons in Undertale: Judgement Day. Multiple of them have ranged capabilities, and some increase damage. Two of them (when used in their combos) change your max HP and auto heals you. If a weapon has a ranged attack, it will always be weaker than what the weapon's melee damage is(excluding Storyshift Chara’s Knives). All of the weapons (excluding the Papyrus head, Fatal Bone, and Candy Cane Sword) are found in the same area.

Stick
The stick is the first weapon you'll use when you play UT:JD. It does 20 damage per hit, and is free. It can be stronger if you use the DETERMINATION SOUL and Bandage along with it.

Toy Knife
The toy knife is a weapon that costs 5 wins to use. It does 30 damage per hit. You can use the SOUL combo by equipping the Faded Ribbon and PATIENCE SOUL. (When using the combo, press R or tap the SOUL button to summon blue strings) (If you stand still while using the combo, you will gain a speed boost and will recover more health than normal)

Tough Glove
The tough glove does 40 damage per hit, and costs 10 wins to use. It can be stronger if you use the BRAVERY SOUL and the Manly Bandana. It summons a giant fist when you press the use SOUL button/R key.

Ballet Shoes
The Ballet Shoes cost 15 wins to equip, and they do 50 damage per hit. They can be stronger if you use the INTEGRITY SOUL and Old Tutu.

Burnt Pan
The burnt pan does 60 damage per hit, can occasionally summon a green pillar to heal you and your allies, and costs 20 wins to use. It can be stronger if you use the KINDNESS SOUL and the Stained Apron.

Empty Gun
The empty gun needs 25 wins to equip, and does 70 damage per hit. It can be stronger if you use the JUSTICE SOUL and Cowboy Hat.

Worn Dagger
The worn dagger requires 30 wins to use, and does 80 damage per hit.

Chara Knife
The Chara knife costs 50 wins to use, and does 100 damage per hit. This weapon has a chance to use a ranged slash, which does less damage than the melee hit.

Killer Knife
The Killer Knife (which is supposed to be Killer!Sans' Knife) does 120 damage per hit, costs 70 wins to use, and can use a ranged slash. It can become stronger with the Killer SOUL(Armor) and HATE SOUL

Horror's Axe
Horror's Axe costs 80 wins to use, does 150 damage per hit, and can use a ranged axe throw. This weapon is a go-to for most until the next ranged webiggest of the previous ones, doing the most damage of the few.

Swap Knife
The swap knife costs 90 wins to use, does 160 damage per hit.

Betty's Scythe
Betty's scythe costs 99 wins to use, and does 198 damage per hit. It can also be used with FEAR and Akumu to become stronger. When equipping Betty’s Scythe in battle while using the combo, your max HP will become 666 once.

Trident
The trident requires 100 wins to use, and does 200 damage per hit. (Yes, it does only 2 more damage than Betty's Scythe. Don't ask.)

Spear
The spear needs 125 wins to use, and does 220 damage per hit.

SS. Chara's Knives
Storyshift Chara's knives need 200 wins to use. They recharge 1 knife every second, and you start with 12. You can hold a maximum of 12 knives, they do 115 damage per hit, and are ranged weapons ONLY. This is a good choice for bosses with a lot of dodges, but no HP. This is also a good choice against bosses that you can stay far away from.

CC. Knife
Cross!Chara's knife is a weapon which requires 300 wins to equip. This weapon does 240 damage per hit.

Delta Glove
The Delta glove needs 400 wins to use, and does 250 damage per hit.

Reaper's Scythe
Reaper's scythe needs 450 wins to use, and does 260 damage per hit.

Devils Knife
Devils knife requires 500 wins to use, only does 120 damage per hit, but has a faster attack speed.

Determination Sword
The determination sword is the 3rd best weapon in the game, dealing 300 damage. It has a ranged slash, doing 200 damage. This weapon needs 750 wins to use.

Papyrus Head
Papyrus head is an event item, dealing 275 damage per hit. It has a ranged Papyrus head throw, that is exactly like the one from the fight, doing 200 damage. When paired with the DETERMINATION soul, the ranged attack spawns more frequently and you also get a large speed boost/increase of damage. Unlike other weapons, it's projectile comes out faster than other projectiles, such as the slash or Storyshift Chara's knives. This weapon requires the Insanity Badge and 666 wins to use. Just like the fatal bone, it's found in the portal to the right of the Determination Sword.

Fatal Bone
The Fatal bone requires 1887 wins to use. This weapon applies a random effect to the enemy when hitting them, based upon what color the bone is at that time. The effects are the same as from Fatal Error’s attacks. This weapon is better when using the DETERMINATION soul and ERROR 404 coat together. It also gives you anywhere from 100 to 999 max HP. This item does more damage depending on what color the bone is at the time of the attack, randomly heals you a random amount, randomly changes your speed and jump heights to random values. It's found in the portal to the right of the Determination Sword. The HP buff does not heal you if the new amount of max HP is 750 exactly.

CandyCane Sword
Candycane sword requires 500 wins and the Christmas 2020 badge(Unobtainable). It does 240 damage per hit.